Erasmus+ PUSE Project

The main objective of Erasmus+ Poly-Universe in School Education (PUSE) project is to develop a new visual system for mathematics education: the Poly-Universe Methodology. The project is based on the Poly-Universe game, which is a geometric skill development game by János Szász SAXON fine artist. The novelty of Poly-Universe lies in the ‘scale-shifting’ symmetry inherent to its geometric forms and a color combination system, which can be used universally and impact the educational system, particularly in the education of geometry and combinatorics. The complexity emerging out of Poly-universe’s simplicity makes it more than a game, more than art, more than mathematics: these elements come all together – creating synergy in education.

The project was supported by the European Commission. Published in the Communication does not necessarily reflect the views of the European Commission.

PUSE is your language

PUSE is your language

About the PUSE project in English, Hungarian, Slovak, Czech, Spanish, Basque, Finnish

Geometric skills development tool – Rules

The Poly-Universe game is based on three basic elements. Learn the rules of the game.

Poly-Universe Triangle

Poly-Universe Triangle

Recommended for children and adults, both alone and in teams. Without any limitation the game may be used by healthy young people or people with disabilities.

Poly-Universe Circle

Poly-Universe Circle

It arouses desire to discover, and offers a continuous success experience. It provides Indirect learning opportunities because you find out (create for yourself) all the tasks.

Poly-Universe Square

Poly-Universe Square

The inventor offers the possibilities of different creative methods for learning. You can create a closed (i.e., regular and solid) shapes or open shapes as well.

From Our Events

Events and Meetings are ongoing in the framework of the PUSE Erasmus+ program.

Ready to play and learn? Buy the tools now!

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Our Team

We have a great team.

  • János Szász SAXON Artist / Inventor
    János Szász SAXON Artist / Inventor

    Regular member of Széchenyi Academy of Letters and Arts | MTA

    Co-Owner of Poly-Universe Ltd

    Co-Founder of Mobile MADI Museum VAC

  • Zsuzsa Dárdai Main coordinator of the Project
    Zsuzsa Dárdai Main coordinator of the Project

    Art critic, editor, curator, pedagogue

    Co-Owner of Poly-Universe Ltd

    Co-Founder and Director of Mobile MADI Museum VAC

  • Dr. Eleonóra Stettner Expert
    Dr. Eleonóra Stettner Expert

    PhD, Head of the Mathematics and Physics Department, Kaposvár University

    Research Coordinator of Experience Workshop

  • Nóra Somlyódy Expert
    Nóra Somlyódy Expert

    CEO, Experience Workshop ay, Finland

  • Dr. Kristóf Fenyvesi Expert
    Dr. Kristóf Fenyvesi Expert
    Researcher of STEAM Transdisciplinary Learning & Contemporary Culture Studies
    Founder of Experience Workshop STEAM Movement
  • Gabriel Dráfi Teacher
    Gabriel Dráfi Teacher

    Základná skola Gergelya Czuczor, Nové Zámky

  • Tibor Kollár Teacher
    Tibor Kollár Teacher

    Základná skola Gergelya Czuczor, Nové Zámky

  • Ildikó Mojzes Teacher
    Ildikó Mojzes Teacher

    Základná skola Gergelya Czuczor, Nové Zámky

  • Erika Jakucs Teacher
    Erika Jakucs Teacher

    Fazekas Mihály Practicing Primary School and Grammar School

  • Szilveszter Kocsis Teacher
    Szilveszter Kocsis Teacher

    Fazekas Mihály Practicing Primary School and Grammar School

  • Rita Szigeti Teacher
    Rita Szigeti Teacher

    Fazekas Mihály Practicing Primary School and Grammar School

  • Adrienn Jencsikné Végh Teacher
    Adrienn Jencsikné Végh Teacher

    Fazekas Mihály Practicing Primary School and Grammar School

  • Jesus M. & Irene Lopez-Goñi Teachers
    Jesus M. & Irene Lopez-Goñi Teachers

    Nafarroako Ikastolen Elkarte, upper & primary school

PUSE Partners


What are saying about Saxon and Poly-Universe?

  • Saxon has created a coherent theory, that of ‘poly-dimensional universes’. This is a unified world explanation in which the point, the (straight) line and the vari-ous planar and spatial figures all play a crucial role and which does not contradict the scientific world view of our time either, albeit it is full of idiosyncratic formulations and attempts at a subjective expression.

    László Beke
    Art historian
  • Concerning the length of time, 50% of children would spend one hour and an equally 50% several hours playing with the game, whereas nearly 100% of adults would devote one hour per occasion to the game.

    Zsuzsa Dárdai
    Art critic, pedagogue
  • We note furthermore, that – although we took into account the different solution possibilities in this part – in the course of the playing people usually refer patterns fitting certain rules as the primary object. This is not a constraint dictated by the creator, but a typical human approach to the game. One of this rules is to aspire to a closed configuration analysed deeper in the previous chapters. It is easy to comprehend, that though the set of this ad hoc rules is finite, but it is not possible to define them closed.

    Gábor Kis
  • Most of SAXON’s works vary this universe of gappy and self-similar structure in forms of panels and models that you can even hold in your hand and which are easily conceivable and adjusted to our scale. Mathematicians describe these self-similar organisations as a special case of symmetry. They mean symmetry that is realised through scale-shifting, and describe its laws with the help of fractal geometry.

    Géza Perneczky
    Art historian, artist, writer

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