Erasmus+ PUSE

The main objective of Erasmus+ Poly-Universe in School Education (PUSE) project is to develop a new visual system for mathematics education: the Poly-Universe Methodology. The project is based on the Poly-Universe game, which is a geometric skill development game by János Szász SAXON fine artist. The novelty of Poly-Universe lies in the ‘scale-shifting’ symmetry inherent to its geometric forms and a color combination system, which can be used universally and impact the educational system, particularly in the education of geometry and combinatorics. The complexity emerging out of Poly-universe’s simplicity makes it more than a game, more than art, more than mathematics: these elements come all together – creating synergy in education.

PUSE is your language

About the PUSE project in English, Hungarian, Spanish, Basque

Poliuniverzum az oktatásban

Célunk, hogy egy, a geometrián mint egyetemes vizuális nyelvezeten alapuló, élményközpontú, az érzékszervek mindegyikét játékba hozó, a szociális képességeket is fejlesztő, a tudomány és a művészet összefüggéseit, szinergiáit felfedező pedagógiai gyakorlatot dolgozzunk ki.

Geometric skills development tool – Rules

The Poly-Universe game is based on three basic elements. Learn the rules of the game.

Poly-Universe Triangle

Poly-Universe Triangle

Recommended for children and adults, both alone and in teams. Without any limitation the game may be used by healthy young people or people with disabilities.

Poly-Universe Circle

Poly-Universe Circle

It arouses desire to discover, and offers a continuous success experience. It provides Indirect learning opportunities because you find out (create for yourself) all the tasks.

Poly-Universe Square

Poly-Universe Square

The inventor offers the possibilities of different creative methods for learning. You can create a closed (i.e., regular and solid) shapes or open shapes as well.

From Our Events

Events and Meetings are ongoing in the framework of the PUSE Erasmus+ program.

Budapest, 2017-12-17

Budapest (H), Elementary School: PUSE meeting, 2017-12-17

Veszprém, 2017-12-11

Veszprém (H), Laczkó Dezső Museum: County Professional and Museum Information Day, 2017-12-11

Jászberény, 2017-12-10

Jászberény (H), Déryné Event House: IV. Player Day, 2017-12-10

Ready to play and learn? Buy the tools now!

Buy a Game Family in new packaging from our webshop!


Our Team

We have a great team.

  • International team Experts from partner countries
    International team Experts from partner countries

    Experts from Hungary, Finnland, Slovakia and Spain.

  • János Szász Saxon Artist / Inventor
    János Szász Saxon Artist / Inventor

    The inventor of the game-family.

  • Zsuzsa Dárdai Coordinator
    Zsuzsa Dárdai Coordinator

    Coordinator of the project.

Our Partners


What are saying about Saxon and Poly-Universe?

  • Saxon has created a coherent theory, that of ‘poly-dimensional universes’. This is a unified world explanation in which the point, the (straight) line and the vari-ous planar and spatial figures all play a crucial role and which does not contradict the scientific world view of our time either, albeit it is full of idiosyncratic formulations and attempts at a subjective expression.

    László Beke
    Art historian
  • Concerning the length of time, 50% of children would spend one hour and an equally 50% several hours playing with the game, whereas nearly 100% of adults would devote one hour per occasion to the game.

    Zsuzsa Dárdai
    Art critic, pedagogue
  • We note furthermore, that – although we took into account the different solution possibilities in this part – in the course of the playing people usually refer patterns fitting certain rules as the primary object. This is not a constraint dictated by the creator, but a typical human approach to the game. One of this rules is to aspire to a closed configuration analysed deeper in the previous chapters. It is easy to comprehend, that though the set of this ad hoc rules is finite, but it is not possible to define them closed.

    Gábor Kis
  • Most of SAXON’s works vary this universe of gappy and self-similar structure in forms of panels and models that you can even hold in your hand and which are easily conceivable and adjusted to our scale. Mathematicians describe these self-similar organisations as a special case of symmetry. They mean symmetry that is realised through scale-shifting, and describe its laws with the help of fractal geometry.

    Géza Perneczky
    Art historian, artist, writer

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If you are interested in the PUSE project or have any questions, please contact us.