Budapest (H), Elementary School: PUSE meeting, 2017-12-17
Experts from Hungary, Finnland, Slovakia and Spain.
The inventor of the game-family.
Coordinator of the project.
Saxon has created a coherent theory, that of ‘poly-dimensional universes’. This is a unified world explanation in which the point, the (straight) line and the vari-ous planar and spatial figures all play a crucial role and which does not contradict the scientific world view of our time either, albeit it is full of idiosyncratic formulations and attempts at a subjective expression.László Beke
Concerning the length of time, 50% of children would spend one hour and an equally 50% several hours playing with the game, whereas nearly 100% of adults would devote one hour per occasion to the game.Zsuzsa Dárdai
We note furthermore, that – although we took into account the different solution possibilities in this part – in the course of the playing people usually refer patterns fitting certain rules as the primary object. This is not a constraint dictated by the creator, but a typical human approach to the game. One of this rules is to aspire to a closed configuration analysed deeper in the previous chapters. It is easy to comprehend, that though the set of this ad hoc rules is finite, but it is not possible to define them closed.Gábor Kis
Most of SAXON’s works vary this universe of gappy and self-similar structure in forms of panels and models that you can even hold in your hand and which are easily conceivable and adjusted to our scale. Mathematicians describe these self-similar organisations as a special case of symmetry. They mean symmetry that is realised through scale-shifting, and describe its laws with the help of fractal geometry.Géza Perneczky